Don't LLAMA Dice
With the right roll of the dice in LAMA Dice, you can rid yourself of number cards — but you'll need to quit at the right time before you possibly bomb out and collect a lot of minus points. You can possibly ditch these points later, but you'll need the perfect number roll or triple llama luck.
In more detail, the game lasts a number of rounds, and at the start of each round you lay out the seven "black-backed" cards that show a llama and the numbers 1-6 in a "llama row". You're dealt six cards from the deck — which consists of llama cards and cards numbered 1-6 — and you lay those cards in front of you. On a turn, you roll the three dice or quit the round; if you roll the dice, then:
- If one or more of the dice match the cards in front of you, you can discard one card for each matching die.
- If you roll three llamas, you can discard one point token that you've collected.
- If none of the dice match cards in your row, then you must take one of the llama row cards that does match and add it to your display.
- If none of the dice match either cards in your row or cards in the llama row, then you must take all remaining cards in the llama row, ending the round.
From Amigo, for age 8+